A Lesson Plan from the Virginia State Parks'
Your Backyard Classrooms

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Grade Levels

2 - 9

Objectives

    Students will investigate equilibrium in erosion and deposition by:


Standards of Learning

Science:

History and Social Science:


    In this activity, students demonstrate the forces of weathering and erosion and play a game that introduces them to the filtering action of shoreline or wetland plants..

Background

    The health of waterways and the quality of drinking water are affected by the connection between land and the water. Rain and wave action erode upland areas along shorelines, sending particles of soil into the water, clouding creeks, rivers, and the Chesapeake Bay. This sediment or silt also chokes fish, blocks sunlight needed for growth by underwater plants, and buries and smothers aquatic plants and bottom-dwelling animals.

    Although erosion is a naturally occurring process, it is often accelerated by human activities on the land. Some practices that expose or loosen soil include construction and other development for housing and roads, conventional tillage for crops, allowing livestock to trample stream-banks, and improper lawn care. Any loosened or exposed soil is prone to being washed away.

    To slow erosion, these activities must be controlled. Plants help to hold soil in place and to trap soil eroding from other places. Wetland plants are especially valuable in filtering soil before it reaches the waterways. On shoreline properties, people often build structures for erosion control. A bulkhead is a wall built to keep waves from carving away the shoreline. Another method is the placement of rocks (called "rip rap") along the shore, which dissipate wave energy while holding the existing shoreline. Planting or maintaining trees and other plants on shoreline as well as upland areas is always a good way to slow the erosion process.


Materials


Resources:

Chase, V. 1989.
"The Forcer of Moving Water" The changing Chesapeake. National Aquarium in Baltimore, MD.

Slattery, B. 1989.
"Our Chesapeake Bay;" "Pathway to the Bay."Bay B C's.   U.S. Fish and Wildlife Service, Baltimore, MD.


Procedure

Before the Trip:

  1. Read the directions, assemble materials, and do a trial run. The amount of water needed to get results will vary depending on tray size, amount and type of soil or sand.

  2. Set up stations for students to demonstrate weathering and erosion. Divide the class into groups of four. Each group will do both demonstrations, then will discuss the results as a class.

  3. Demonstrations: Tilt It and Spill it. Start with several shallow pans with soil or sand covering the bottom and a sprinkling can of water (or large paper cup with holes in the bottom). Predict what will happen when the water is sprinkled onto the soil. Restate predictions as a testable hypothesis. Test the hypothesis and record observations.

       Spread the soil evenly again in the pans. Ask the class to develop hypotheses about erosion control mechanisms. Provide the class with materials that might be useful in preventing erosion. Give them 5 minutes to devise and construct a way to slow erosion. After 5 minutes, make it rain again and observe how the erosion control devices work.

  4. Demonstration: Soil and Pebble Shakers. Fill a jar with soil, sand, pebbles, and water; shake well. While shaking the jar, predict which particles will settle to the bottom fastest and which will settle last. Why? Set the jar on a flat surface and allow the particles to settle over-night. Observe the order of the deposition of layers. Draw and label the layers. Use a hand lens to compare the sizes of the particles in the different layers.


At the Park:

  1. Lead the class to a lawn or field area to play the following game simulating how plants function as sediment traps. Divide the class into two teams:
    Team 1 will be "plants growing along a shoreline," and Team 2 will be "soil particles."

  2. Repeat the game several times, using student suggestions for modifying the plant spacing to change the results. Keep count of the number of rounds required to complete each game with the modified spacing. Give each student a chance to play both roles.

  3. After the game, discuss the roles played and relate the results of the rounds to what actually happens when it rains.


       Ask students to suggest some solutions to problems of erosion, based upon the game.

  4. Ask students to name some signs of erosion. Take them on a walk to look for these signs. Look for: muddy water in puddles, creeks, streams, or rivers; water running or dripping onto bare ground bare slopes with paths that seem to have been carved by water; gullies; soil washing away from construction sites or other areas where the ground and plants have been disturbed.

  5. At each sign located, ask:


Where in the Parks?

Caledon: Several fields near visitor center are ideal for game; look for signs of erosion near visitor center, along park driveways and trails.
Chippokes: Field between visitor center and pool ideal for game; observe signs of erosion and erosion control methods along beach and agricultural areas.
Leesylvania: Open places near picnic area or Freestone Point beach ideal for game; signs of erosion seen along beach and Lee's Woods Trail.
Mason Neck: Lawn near picnic area suitable for game; erosion evident along most of park shoreline.
First Landing
Seashore
:
Lawn between office and amphitheater or beach are best locations for game; signs of erosion along trails and along Broad Bay shore near 64th St. boat ramp.
Westmoreland: Field in front of visitor center ideal for game; signs of erosion visible along trains and shoreline bluffs.
York River: Field near visitor center ideal for game; signs of erosion and protective value of wetlands evident along shoreline.


Follow-up:

  1. Students identify at least five-sites on the school grounds where they might collect runoff after a rain shower.
  2. Students predict the relative amounts of sediment that will be suspended in the runoff from each site by ranking the sites.
  3. Label jars of similar dimensions with the site names and keep them ready for a rainy day.
  4. When it rains, fill the jars with runoff from each site.
  5. Students observe and rank the jars according to the clarity of the water, after shaking them.
  6. Students compare the results with their predictions and discuss:
  7. Students do an erosion inspection around their homes. Discuss options for improving problem areas.

When

At the Park:

Allow 20-30 min. for the game, and up to an hour to take the walk.

Time of Year:

Any time of year.


Credits:

Adapted with permission from:
Ranger Rick's NatureScope; Geology, The Active Earth. 1987
"Shaping the Landscape," and
The Class Project. 1982    © National Wildlife Federation, 1400 16th St., N.W., Washington, D.C. 20036-2266.

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